![]() The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. Headgear is clipping through another headgear / Balaclava renders over the helmet I recommend using Show Hair with Hats mod to get rid of this problem: Pawns go bald when wearing a ballistic goggles - this is currently hard coded into the game and I have no way around it. New items cover all technological eras, from wooden armours of neolithic tribes, through chainmails and chestplates of medieval kingdoms, bulletproof vests and ghillie suits of the modern era combat all the way to two, brand new variants of a regular marine armor - one of them with an integrated ranged shield belt! When paired together with a brand new Vanilla Weapons Expanded and Vanilla Apparel Expanded, you can bring something to your game that will keep you interested in it for days.Īrmor is spread across several new technologies that need to be researched which in turn adds valuable game time before you achieve everything there is to achieve. Vanilla Armour Expanded is part of a series of mods expanding on everyday life on the Rimworld. This is exactly the reason why me and Trunken decided to create an Armour Expansion! After playing this game for so long, I became tired of using the same armor over and over again - no variety in content leads to no variety in gameplay. The way to get there? Through Flak pants, jackets and vests. We can all agree that in vanilla game, the peak of technological progress is a set of power armor. Thanks Avery, Logger and Chowder for help! Added Siegebreaker (former Heavy Marine) and Trooper armors as well as their prestige variants:
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