From this point onwards, I lost grip on what was happening. Buzz goes to visit a local voodoo expert for advice, who blabs on about a “terrible god of the murky abysses” called Bob Olmstein who lives in nearby Fishmouth and might be able to help reverse the magic. The major issue is that it’s decidedly unfocussed. Sadly, it’s all downhill from here story-wise. It’s an enticing opening that immediately pulled me in, posing lots of questions (like who took Don and the true purpose of this book) that made me keen to play on. And thus it becomes Buzz’s mission to restore Kitteh’s meows and rescue Don. Well, “gifting” is debatable, since Kitteh (a bad name reminiscent of internet memes) is entirely unimpressed and wants to focus on eating and sleeping rather than talking. ![]() In disbelief, Buzz takes the book back to his cramped home and reads it out loud – unexpectedly gifting his cat the power of speech. That soon changes when the building explodes, Don is kidnapped, and Buzz discovers that the Necronomicon has been hidden a meter away from him this whole time. Sitting behind the desk is a young man named Buzz Kerwan, who claims to know nothing about the magical book. His search has led him to the local library in a creepy “hellhole” called Darkham. He’s a trench coat-wearing, tough-talking detective who has been tasked with hunting down the Necronomicon, an ancient grimoire that mysteriously seems to be in hot demand. The game begins with players in the shoes of the amusingly named Don R. Unfortunately, it’s undermined by dodgy writing and seems more interested in fantastical ideas than a comprehensible plot, creating an uneven experience overall. There’s no doubt that this admirable point-and-click debut effort has been made with love: it’s visually superb, begins intriguingly, provides some humorous moments and has a number of clever puzzles. Fast forward just over three years and the game is hitting digital shelves having met all of those objectives, though to various degrees of success. Lovecraft and the LucasArts genre classics, Gibbous promised beautiful artwork, an otherworldly storyline, ample dialogue and laughter aplenty. Inspired by the works of weird fiction writer H. ![]() Created by a handful of folks from Transylvania calling themselves Stuck in Attic, Gibbous: A Cthulhu Adventure has been hotly anticipated ever since it was successfully funded on Kickstarter back in 2016.
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